
THE START OF HISTERA
Welcome to the first Histera #Devlog! Every week one of our StickyLock Games teammates shares what area of Histera they have been working on, what challenges they faced and the solutions they came up with. We want to take our community on a journey with us into the wonderous world of indie game development and our upcoming game Histera!
Mitchel Alberts || LEAD DEVELOPER
“A few years ago, we came up with the idea of what later would become Histera. The story is set in a post-apocalyptic future, where humankind has left an exhausted earth behind. Within the dome, fights take place in multiple simulated eras and moments in history as well as in the future.”
“Since StickyLock Games is a fairly new division within our company, we wanted to start off with a bang and produce a high quality game: a multiplayer first-person shooter with unique features and gameplay.”
“After multiple proof of concepts were made by the teams – including Virtual Reality- we landed on the definitive direction we would take the game in. Later we encountered Unity DOTS, which proved to have substantial improvement on performance. We do not shy away from a challenge, so we decided to take a moment to learn about and familiarize ourselves with DOTS. Once we had a good grasp on the workings of DOTS we converted Histera to the new workflow step-by-step.”
“We started out with just a few developers, but our StickyLock Games team has grown a bit since then! Each of our developers is able to specialize in the area they prefer within the new DOTS architecture. A big challenge was to get started with DOTS, but since we now have well-balanced knowledge of almost all areas, we can work in an agile and efficient way.”
This is a small introduction into the Histera development process by Mitchel. Want you to know more? You’re in luck! StickyLock Games will be hosting a Q&A Livestream with Mitchel this Friday, May 14th at 15.00 CEST. If you have any questions for Mitchel, about the creation of Histera or game development in general, please leave your question below!


THE START OF HISTERA
Welcome to the first Histera #Devlog! Every week one of our StickyLock Games teammates shares what area of Histera they have been working on, what challenges they faced and the solutions they came up with. We want to take our community on a journey with us into the wonderous world of indie game development and our upcoming game Histera!
Mitchel Alberts || LEAD DEVELOPER
“A few years ago, we came up with the idea of what later would become Histera. The story is set in a post-apocalyptic future, where humankind has left an exhausted earth behind. Within the dome, fights take place in multiple simulated eras and moments in history as well as in the future.”
“Since StickyLock Games is a fairly new division within our company, we wanted to start off with a bang and produce a high quality game: a multiplayer first-person shooter with unique features and gameplay”
“After multiple proof of concepts were made by the teams – including Virtual Reality- we landed on the definitive direction we would take the game in. Later we encountered Unity DOTS, which proved to have substantial improvement on performance. We do not shy away from a challenge, so we decided to take a moment to learn about and familiarize ourselves with DOTS. Once we had a good grasp on the workings of DOTS we converted Histera to the new workflow step-by-step”
“We started out with just a few developers, but our StickyLock Games team has grown a bit since then! Each of our developers is able to specialize in the area they prefer within the new DOTS architecture. A big challenge was to get started with DOTS, but since we now have well-balanced knowledge of almost all areas, we can work in an agile and efficient way.”
This is a small introduction into the Histera development process by Mitchel. Want you to know more? You’re in luck! StickyLock Games will be hosting a Q&A Livestream with Mitchel this Friday, May 14th at 15.00 CEST. If you have any questions for Mitchel, about the creation of Histera or game development in general, please leave your question below!


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