MAKING THE GLITCH WORK

MAKING THE GLITCH WORK

BLOGS MAKING THE GLITCH WORK 12-01-2022 At StickyLock Games we’re all working on Histera, but in vastly different areas and we want to give everyone a chance to share their work! Today we’re talking about the Glitch and everything around it with our gamedev Jordi!...
WORKING WITH ANIMATIONS IN UNITY DOTS

WORKING WITH ANIMATIONS IN UNITY DOTS

BLOGS WORKING WITH ANIMATIONS IN UNITY DOTS 27-12-2021 We are already at devlog number 6! At StickyLock Games we’re all working on Histera, but in vastly different areas and we want to give everyone a chance to share their work! In this devlog we’re taking a deeper...
SHOOTING

SHOOTING

BLOGS SHOOTING 24-12-2021 We are already on #devdiary number 5! We want to get deeper into to some of the development processes for Histera, and who better to ask than our gameproducer, Jamel?! WHAT’S AN FPS WITHOUT SHOOTING?! In this devlog Jamel will tell us all...
LEVEL DESIGN

LEVEL DESIGN

BLOGS LEVEL DESIGN 02-11-2021 3 down… many to go! Let us introduce you to Jan, our level designer! At StickyLock Games we’re all working on Histera, but in vastly different areas and we want to give everyone the chance to share about their work! In this devlog we’re...
STREAMLINING GAME IDEAS

STREAMLINING GAME IDEAS

BLOGS STREAMLINING GAME IDEAS 22-07-2021 A new devlog! We’re at number 3 already. Everyone is hard at work on Histera, but all of us are working on vastly different areas of the game. We want to give everyone a chance to share their part of the development process. We...
THE FIRST PHASE

THE FIRST PHASE

BLOG THE FIRST PHASE 04-04-2021 Amsterdam, Netherlands – September 23rd, 2021 StickyLock are pleased to announce that the teaser trailer for their new Multiplayer FPS Histera: Fall of Human is live. After an illustrious career working across augmented and...