CREATING PREHISTORY

CREATING PREHISTORY

BLOGS CREATING PREHISTORY 01-02-2022 At StickyLock Games we’re all working on Histera, but in vastly different areas and we want to give everyone a chance to share their work! This week 3D artist Quido Cornet will share some insights on the process that went behind...
TURNING CONCEPT INTO REALITY

TURNING CONCEPT INTO REALITY

BLOGS TURNING CONCEPT INTO REALITY 26-01-2022 At StickyLock Games we’re all working on Histera, but in vastly different areas and we want to give everyone a chance to share their work! Every game arrives at that moment where months of concepts and ideas need to take...
CREATING FALL OF HUMAN

CREATING FALL OF HUMAN

BLOGS CREATING FALL OF HUMAN 21-01-2022 At StickyLock Games we’re all working on Histera, but in vastly different areas and we want to give everyone a chance to share their work! Fall of Human is one of our playable time periods and one of our 3D artists Ivo...
MAKING THE GLITCH WORK

MAKING THE GLITCH WORK

BLOGS MAKING THE GLITCH WORK 12-01-2022 At StickyLock Games we’re all working on Histera, but in vastly different areas and we want to give everyone a chance to share their work! Today we’re talking about the Glitch and everything around it with our gamedev Jordi!...
WORKING WITH ANIMATIONS IN UNITY DOTS

WORKING WITH ANIMATIONS IN UNITY DOTS

BLOGS WORKING WITH ANIMATIONS IN UNITY DOTS 27-12-2021 We are already at devlog number 6! At StickyLock Games we’re all working on Histera, but in vastly different areas and we want to give everyone a chance to share their work! In this devlog we’re taking a deeper...
SHOOTING

SHOOTING

BLOGS SHOOTING 24-12-2021 We are already on #devdiary number 5! We want to get deeper into to some of the development processes for Histera, and who better to ask than our gameproducer, Jamel?! WHAT’S AN FPS WITHOUT SHOOTING?! In this devlog Jamel will tell us all...