CREATING PREHISTORY

CREATING PREHISTORY

BLOGS CREATING PREHISTORY At StickyLock Games we’re all working on Histera, but in vastly different areas and we want to give everyone a chance to share their work! This week 3D artist Quido Cornet will share some insights on the process that went behind visualizing...
TURNING CONCEPT INTO REALITY

TURNING CONCEPT INTO REALITY

BLOGS TURNING CONCEPT INTO REALITY At StickyLock Games we’re all working on Histera, but in vastly different areas and we want to give everyone a chance to share their work! Every game arrives at that moment where months of concepts and ideas need to take shape in...
CREATING FALL OF HUMAN

CREATING FALL OF HUMAN

BLOGS CREATING FALL OF HUMAN At StickyLock Games we’re all working on Histera, but in vastly different areas and we want to give everyone a chance to share their work! Fall of Human is one of our playable time periods and one of our 3D artists Ivo Schoenmakers will...
MAKING THE GLITCH WORK

MAKING THE GLITCH WORK

BLOGS MAKING THE GLITCH WORK At StickyLock Games we’re all working on Histera, but in vastly different areas and we want to give everyone a chance to share their work! Today we’re talking about the Glitch and everything around it with our gamedev Jordi! MAKING THE...
WORKING WITH ANIMATIONS IN UNITY DOTS

WORKING WITH ANIMATIONS IN UNITY DOTS

BLOGS WORKING WITH ANIMATIONS IN UNITY DOTS We are already at devlog number 6! At StickyLock Games we’re all working on Histera, but in vastly different areas and we want to give everyone a chance to share their work! In this devlog we’re taking a deeper into the...