by roel@stickylock.com | Feb 1, 2022 | Blog 2022
BLOGS CREATING PREHISTORY 01-02-2022 At StickyLock Games we’re all working on Histera, but in vastly different areas and we want to give everyone a chance to share their work! This week 3D artist Quido Cornet will share some insights on the process that went behind...
by roel@stickylock.com | Jan 26, 2022 | Blog 2022
BLOGS TURNING CONCEPT INTO REALITY 26-01-2022 At StickyLock Games we’re all working on Histera, but in vastly different areas and we want to give everyone a chance to share their work! Every game arrives at that moment where months of concepts and ideas need to take...
by roel@stickylock.com | Jan 21, 2022 | Blog 2022
BLOGS CREATING FALL OF HUMAN 21-01-2022 At StickyLock Games we’re all working on Histera, but in vastly different areas and we want to give everyone a chance to share their work! Fall of Human is one of our playable time periods and one of our 3D artists Ivo...
by roel@stickylock.com | Jan 12, 2022 | Blog 2021
BLOGS MAKING THE GLITCH WORK 12-01-2022 At StickyLock Games we’re all working on Histera, but in vastly different areas and we want to give everyone a chance to share their work! Today we’re talking about the Glitch and everything around it with our gamedev Jordi!...
by roel@stickylock.com | Dec 27, 2021 | Blog 2021
BLOGS WORKING WITH ANIMATIONS IN UNITY DOTS 27-12-2021 We are already at devlog number 6! At StickyLock Games we’re all working on Histera, but in vastly different areas and we want to give everyone a chance to share their work! In this devlog we’re taking a deeper...
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